• Natalie Boak

Blocking Out a Stylized Character - WIP

Updated: Mar 5

I started blocking out a stylized character basemesh from scratch. This is a very rough pass. After a few more tweaks I will combine the subtools and work on a seamless body.

I am hoping to go through the entire pipeline to make this character a game-ready, textured, rigged, and animated model.

Modeled in ZBrush.


©2019 by Natalie Boak