Blocking Out a Stylized Character - WIP
Updated: Mar 5, 2020
I started blocking out a stylized character basemesh from scratch. This is a very rough pass. After a few more tweaks I will combine the subtools and work on a seamless body.
I am hoping to go through the entire pipeline to make this character a game-ready, textured, rigged, and animated model.
Modeled in ZBrush.